| Combat Arms Addition | |
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Expand? | yes | | 57% | [ 4 ] | no | | 43% | [ 3 ] |
| Total Votes : 7 | | |
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Admin General
| Subject: Combat Arms Addition Wed Jun 10, 2009 12:19 pm | |
| I've been doing a little game scouring lately, to help our pals Renzo and Miro, and its come to my attention that Combat Arms has become better. There is no hackers except for the occasional flier and it has monthly content updates. I've been thinking about expanding our clan because it has an all new Co-op mode. I want you guys to decide. Should we expand? Its a well made game, i was in its CBT.
I know some of you are biased, but i assure you, it is no longer a hackfest. | |
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RazorRaptor Sergeant Major
| Subject: Re: Combat Arms Addition Wed Jun 10, 2009 5:13 pm | |
| - Admin wrote:
- I've been doing a little game scouring lately, to help our pals Renzo and Miro, and its come to my attention that Combat Arms has become better. There is no hackers except for the occasional flier and it has monthly content updates. I've been thinking about expanding our clan because it has an all new Co-op mode. I want you guys to decide. Should we expand? Its a well made game, i was in its CBT.
I know some of you are biased, but i assure you, it is no longer a hackfest. Co-op? Like you and some buds versus AI? That would be fking sweet. | |
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MiroTheKiller 1st Lieutenant
| Subject: Re: Combat Arms Addition Wed Jun 10, 2009 5:23 pm | |
| Alright i am back on combat arms i like this game and i am a very good sniper there i will start playing it | |
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REDHaze Lieutenant Colonel
| Subject: Re: Combat Arms Addition Wed Jun 10, 2009 7:44 pm | |
| me and frosty had a few matches,s adly i was distracted by the time( it was neairng 6 am) so i sucked, but ya its awsome in there, i have not seen any hackers so far, the co-op(fireteam) u do a mission(s) where u gotta go in stages: 1:beat bad guys outside temple and get isnide 2:beat bad guys inside and rescue hostage(they can die but better score if they live) 3:destroy tank and enter town 4: get to some building which is enemies headquarters | |
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EndOfTheLine1 1st Lieutenant
| Subject: Re: Combat Arms Addition Wed Jun 10, 2009 8:20 pm | |
| sounds nice, but im stayin with op7 for now. | |
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MiroTheKiller 1st Lieutenant
| Subject: Re: Combat Arms Addition Thu Jun 11, 2009 6:39 am | |
| yea but why dont we expand the clan to ca? | |
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REDHaze Lieutenant Colonel
| Subject: Re: Combat Arms Addition Thu Jun 11, 2009 9:11 am | |
| look at this i just had: | |
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Admin General
| Subject: Re: Combat Arms Addition Thu Jun 11, 2009 10:20 am | |
| lol i had like a 24-6 today and yesterday like 40somethin- 12 deaths.... but overall fail. | |
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MiroTheKiller 1st Lieutenant
| Subject: Re: Combat Arms Addition Thu Jun 11, 2009 6:44 pm | |
| yea me too on some matches i have a great score but if i play on bigger maps i will be something like 14-20 because on bigger maps you have to have a sniper or a scoped weapon and this m16 sucks so bad | |
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Guest Guest
| Subject: Re: Combat Arms Addition Thu Jun 11, 2009 11:21 pm | |
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REDHaze Lieutenant Colonel
| Subject: Re: Combat Arms Addition Fri Jun 12, 2009 12:55 am | |
| morepnage...my teamate was a compelte retard, 90% of the tiem shooting at me, giving away my position...: its was tied(99-99) then he died... my weapons were: minimi m16 with silencer ands cope and pistol with scope, got alot of nutshots adn headshots with this one | |
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SimpleStrike Corporal
| Subject: Re: Combat Arms Addition Fri Jun 12, 2009 2:47 am | |
| i support expansion, but i will not participate in playing this game. i ported my reason y already, and i dun wanna spam >.> | |
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MiroTheKiller 1st Lieutenant
| Subject: Re: Combat Arms Addition Fri Jun 12, 2009 3:58 am | |
| ok mate you dont have to play the game if yo dont want to i will recruit some people from combat arms and we will make a combat arms team | |
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Admin General
| Subject: Re: Combat Arms Addition Fri Jun 12, 2009 7:58 am | |
| as well as a operation 7 team | |
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MiroTheKiller 1st Lieutenant
| Subject: Re: Combat Arms Addition Fri Jun 12, 2009 9:36 am | |
| yea since i can play op7 again you should expect many new recruits | |
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EndOfTheLine1 1st Lieutenant
| Subject: Re: Combat Arms Addition Sat Jun 13, 2009 7:20 am | |
| Well from the first time i tried combat arms i felt it to be very easy. I just dont think the game takes very much skill, and if ur an op7 veteran it just makes CA so much easier. I got a k2 with a red dot and it is good. i usually just steal my opponent's guns and use them instead I only have the R rank, i might play more but i dunno. If i do i will work up to getting a g36 | |
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MiroTheKiller 1st Lieutenant
| Subject: Re: Combat Arms Addition Sat Jun 13, 2009 8:15 am | |
| indeed the cqb in ca is really easy sometimes but if you dont have a scoped gun you have almost got no chance on the really big maps and i like the spy hunt and fireteam modes i wish there were similar modes on op7 | |
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EndOfTheLine1 1st Lieutenant
| Subject: Re: Combat Arms Addition Sun Jun 14, 2009 8:15 am | |
| well once u play CA, then u go play op7 afterwords u get ur ass kicked. OP7 takes so much more skill than CA its rediculous | |
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MiroTheKiller 1st Lieutenant
| Subject: Re: Combat Arms Addition Sun Jun 14, 2009 10:55 am | |
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RazorRaptor Sergeant Major
| Subject: Re: Combat Arms Addition Sun Jun 14, 2009 2:10 pm | |
| This reminds me, we will need to update the Codebook. | |
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